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Basic TutorialsThis is where you should start learning Ogre. These tutorials assume you have no previous experience except knowledge of c++ and how to set up an Ogre project. If you need help with the set up, then read Setting Up An Application.
In Depth TutorialsThese tutorials go further in depth on specific topics. They are often not full applications. Instead, they simply provide short examples that can be incorporated into an existing program. For full tutorials refer to the Basic Tutorials and the Intermediate Tutorials
External TutorialsARTIS is a team with the GRAVIR research lab. They released a series of tutorials which highlight the use of Ogre for research. These tutorials can allow you to use Ogre in support of their research or prepare you for using Ogre in your own research.Introduction : Installing Ogre
Tutorial1 : Displaying and manipulating a scene
Tutorial2 : Using Ogre's facilities for debugging
Tutorial3 : Assembling a nice scene
Tutorial4 : Rendering your own stuff
Older TutorialsThese tutorials have been around for ages, and some of them may still work. These have caused problems before when they fall out of date with the current Ogre release. Feel free to give these tutorials a try, and post in the Ogre Help Forum if you run into difficulty. Or take some time and update them!Xorekis' Tutorial Pack : An old collection of Tutorials for begginers.
Humble Beginnings : Your first OGRE application
Lights, Camera, Action! : Using controllers and billboardsets
Raven's CEGUI Tutorial : A CEGUI Tutorial
|Intermediate TutorialsThese tutorials cover some specific aspects of using Ogre at an intermediate level. You must already know how to compile a new Ogre project and set up all of the resources. Knowledge from the Basic Tutorials series is also required.|
Mad Marx TutorialsTutorial series for Ogre 1.7.x using a minimal NeHe-like style with lots of code comments.Companion website: so3dtools/
Beyond the Tutorials
Once you've finished the tutorials you can begin reading through the Cookbook for further examples of using Ogre.
Check out these artist tutorials on the DCC Tutorials page.
Ogre Manual: The OGRE Manual:
PyOgre Tutorials: Ogre with Python
OgreDotNet Tutorials: Ogre with the .Net languages
MOGRE Tutorials: Basic level tutorials for MOGRE, an advanced .NET wrapper for OGRE
Recommended reading: OGRE Team and Users recommended programming-related books.
i've been playing Steve Jackson's Ogre,and its sister game GEV, since Christmas break of 1988, and i've owned severaldifferent editions of both games. It is the only game/franchise in my collection which hassurvived all of my relocations since that time, and it holds a specialplace in my games collection. Despite it being a two-player game, andnot having anyone to play it with, i still keep up to date with the game'smaterials, create fan-made content for it, and manage to play solo scenariosfrom time to time.
Ogre is a registered trademark ofSteve Jackson Games Incorporated.